![]() The only exception to this is the War Factory event. Most sources of Prototype Modules are only accessible after the Weapon Labs construction. They can be obtained by winning attacks and events. It is similar to Hammermans HQs in that they both have special defenses. Prototype Modules are used to create Prototype Defenses in the Weapon Lab. Here everything is simple also: 50% is the probability of getting intel for the succesfully destroyed other player base and 25% – for the destroyed NPC base. Colonel Gearheart owns a special base called a War Factory. Or bases of other players (PVP bases) and bot bases (NPC bases). Exception is War Factory (no intels at all) and lt.Hammerman’s attacks (1 intel maximum). Cycle of evil. The probability of getting intels in every events is not more than 25%.The reward for players with the quantity of victory points from 0 to 110 is only one players with number of medals from 110 to 450 receive 2 intels and 3 intels for players with more than 450 VP. Daily Reward and Supply Chest.Here everything is simple. ![]() Here is the picture and the link to the original: ![]() So, looking through the Boom Beach forum on the official SuperCell site, I’ve found very interesting picture, on which is clearly shown how intels can be earned in the Game. In this post, I will share the information, I’ve found on the official SuperCell forum about intels. With daily reward and supply chest, everything is clear – the more victory points player has – the more intels he receives… As for attacks – the probability to get intel is different for every type of bases. There are only three ways to get intel into the Game: as a daily reward, form supply chest and as a reward for successfully destroyed enemy bases. Intel is one of the resources in Boom Beach that is vital for Task Forces! No intels – no attacks! It’s commonly known.
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