With that said, we shall discuss “What is the point of a Fighter using a Two-Handed Weapon?” The simple answer is this: Damage, Damage, Damage. While he may not (or maybe he is it all depends on how you make it) be as big a help outside of combat, with their limited skills of choice, they are still good front line combatants, and with enough training (that and the dice rolling in your favor some) can be your best right hand man when things go bad in the heat of battle. He is a powerful adversary, and a welcome comrade to the party he can strike quite well, penetrating the defenses of just about any creature imaginable. It introduces you to the Two-Hander Fighter. They abandon all defense, and deal devastating blows to those who face them. I also request that you do not send messages filled with anger or spite against my listings and/or viewpoints I am (for the most part) civil, and open to suggestions and/or constructive criticism (, not de structive criticism).Ī Fighter using a Two-Handed Weapon is quite effective in slaughtering and maiming their opponents. If you have any questions or concerns regarding my individual choices and viewpoints on the matter, and/or additional helpful information for successful/powerful builds you would want put into the guide, feel free to send me a private message on the Paizo Messageboard I am the user Darksol the Painbringer. Should such a change occur and the document has not been updated to accomodate it, please let me know so I can keep the guide up to date.ĥ. Choices and concepts in this guide are subject to change from Clarifications and FAQ/Erratas made by the Devs, or for some other change. This is not a step-by-step fool-proof method to net everything that is described herein, as things hiccup from adventure to adventure between each group of people/players.Ĥ. Remember, that this is a guide that evaluates options from as open a perspective as physically possible yes, even my opinions and viewpoints on some feats/abilities may be quite skewed, and I could very well be wrong in my interpretations. The choices are listed as they are worded for those casual/house games, the rules may not be the same, and your experience with what is good and what is not so good between sessions may vary due to this.ģ. This guide is constructed without houserules included. The choices presented within this book may vary from group to group that plays Pathfinder via houserules. Pathfinder Society gameplay should also be compatible with this guide, but will not be expanded upon or explained within this guide.Ģ. 3rd Party or Custom/Miscellaneous Sources are not included or expanded upon in this guide. The players are using Official Hardcover Pathfinder-only material and rules. This guide is built and to be read assuming the following things:ġ. For those who are confused about what to create, have questions about what is good and not so good to pick, looking for something new and exciting to try out, or even GMs who want to give players a true challenge with a Fighter NPC, this guide is the one for you. Yes, Fighters are great Two-hand Wielders, but again, so are some other classes, and what those other classes get for features and options to pick are also different from the Fighter. Yes, Fighters are known for obtaining more feats than usual so are some other classes. Sure, a Two-handing Fighter is capable of doing more than just swinging his sword, and damage is probably the best thing we do, but in some cases, there is more to a Fighter than well.fighting. In truth, there are many options to pick, and for all they know, they could be wrong. Now, I’m sure there are some people who think that being a Fighter is all Feats, Feats, Feats, and using some silly weapon of the same kind over and over again, so they don’t need a guide at all. Two Hands are Better Than One A Guide for Fighters using Two Handed Weapons
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